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Masarat Najd — مسارات نجد

Our work

The Flight of Abbas Ibn Firnas

Fly with Abbas Ibn Firnas using your arms and collect coins before you reach the ground.
Sector
Culture and Interactive Entertainment
City
Jubail Industrial City
Year
2026
Service
Interactive experiences and exhibits
The Flight of Abbas Ibn Firnas
01

The challenge

Design a way for children to control altitude with their forearms and judge when to flap faster or slower to reach the next coin.

02

Approach

We linked flapping speed to altitude and placed coins at different heights. The city scrolls to the left while Abbas stays near the left edge, giving players time to see the next coin and adjust their movement.

03

The solution

We built a Unity game that starts automatically when the player flaps. A bilingual interface shows the score and flight time. On landing, the game saves the score and a player photo when a recent camera frame is available.

Results

  • In a simulated forearm tracking test, flapping started the round automatically and landing ended it. The game saved the score and reset for the next player.

Technology used

  • Unity
  • C#
  • Xbox One Kinect V2
  • Body Tracking
  • Windows

Photos

The Flight of Abbas Ibn Firnas 1
The Flight of Abbas Ibn Firnas 2

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